Creating a certificate for using HTTPS on localhost

I found myself in the situation the other day, where I wanted to test some modern web technologies on my development machine, which required HTTPS to be enabled.

Not wanting to create a hosts or DNS entry to match my website and pull over a wildcard certificate, I decided that it would be best to create a self-signed certificate.

Continue reading

My experiences configuring an Android Compilation environment for Unity

Android And Unity

When trying to set up Unity to compile for my Google Pixel Gen1 running Android 9, I found most articles to be either out of date, lacking depth of information, or both, and I spent quite a bit of time scratching my head trying to figure things out. Ultimately, I was having trouble configuring my compilation environment, and so I could not build for Android Devices. Let’s start from the beginning.

Continue reading